Fire Emblem Tabletop RPG/Rules/Status Effects

Status conditions is a catch-all term for negative effects which can be applied to characters. These conditions are typically applied to characters through the use of special weapons, spells, or staves.

Poison
Characters are usually subject to poison from weapons such as the Toxic Sword however some spells may also inflict this. Poisoned enemies take 3 poison damage for 3 consecutive rounds, after which it’s cured. Unless otherwise specified, poison can only bring a unit to 1 HP and cannot kill them.

Grappled
When a character is restrained by another character or an item (such as a rope tied around them) they have difficulty taking actions. Characters who are grappled cannot attack with weapons they have equipped unless they are under Weight 5. Characters also take a -5 to Defense and Speed.

Tripped
If a character is forcibly brought to the ground, they’re tripped. Characters who are tripped have their movement reduced to 1 and they take a -10 to Speed. Foot units must spend a move action to stand up, and armored units must spend an attack action. Mounted and Flying units are immune to being tripped.

Silenced
Characters who are silenced are unable to use tomes, staves, or spells. This lasts for 3 rounds unless otherwise specified.

Berserk
If a character is under the effects of berserk they attack the closest character within their range - be they ally or enemy. This lasts for 3 rounds unless otherwise specified.

Paralyzed
This can be from effects such as electricity, being turned to stone, or mind control magic stopping the mind from acting. Characters who are paralyzed cannot act and have an effective Speed of 0. This lasts for 3 rounds unless otherwise specified.

Bleed
When a wound festers and the bleeding is difficult to staunch. Bleeding characters take 3 bleed damage for 3 consecutive rounds. Unless otherwise specified, bleed can only bring a unit to 1 HP and cannot kill them.

Blindness
Blinded characters are unable to move, and treat their Speed and Defense as 0. Melee attacks take a -10 penalty to-hit, and ranged attacks are impossible to perform. Blindness lasts 3 rounds unless otherwise specified.

Fear
Characters under the effects of fear are unable to attack unless they are unable to move, and must move away from the source of their fear. This lasts 3 rounds unless otherwise specified.

Deafened
Deafened characters are unable to use spells however they can still use their tomes and staves. This lasts for 3 rounds unless otherwise specified.

Fatigue
Fatigued characters have their movement halved and take a -5 to-hit. This lasts for 3 rounds unless otherwise specified.

Staggered
Characters who are staggered can only take a move or attack action, not both. They are still able to take free actions. This lasts for 3 rounds unless otherwise specified.

Damned
Characters become Damned when demons or demon worshipers use curses. Damned causes the character to take the damage they deal against opponents. This lasts for 3 rounds unless otherwise specified.

Doomed
Doom is an incredibly rare curse which slays those it affects. Characters who are under the effects of doom have 4 rounds to remove it. After the 4th round, the character is instantly slain.

If the enemy who used doom is slain, all characters affected by its doom who have been slain by it are revived - and everyone who was cursed with the status condition are cured.